3D Gradient Descent in Python

Posted by Jack McKew on Wed 26 February 2020 in Python • Tagged with python, visualisation, generative • 40 min read

Visualising gradient descent in 3 dimensions

Building upon our terrain generator from the blog post: https://jackmckew.dev/3d-terrain-in-python.html, today we will implement a demonstration of how gradient descent behaves in 3 dimensions and produce an interactive visualisation similar to the terrain visualisation. Note that my understanding of gradient …


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Getting Started in Python

Posted by Jack McKew on Thu 20 February 2020 in Python • Tagged with python • 4 min read

Resources & tips for getting started in Python

Glossary

One of the most useful skills in my opinion in all walks of life is the ability to find information & answers. A very useful tool for doing this is the internet & search engines like Google. In my opinion being able to search …


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Automatically Generate Documentation with Sphinx

Posted by Jack McKew on Mon 03 February 2020 in Python • Tagged with python • 5 min read

Document code automatically through docstrings with Sphinx

This post goes into how to generate documentation for your python projects automatically with Sphinx!

First off we have to install sphinx into our virtual environment. Pending on your flavour, we can do any of the following

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pip install sphinx …

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3D Terrain in Python

Posted by Jack McKew on Fri 24 January 2020 in Python • Tagged with python, visualisation, generative • 21 min read

Generating & Visualising 3D Terrains in Python

Today, let's put together a 3D visualisation of randomly generated 'terrain' with Python. Data visualisation is an absolutely key skill in any developers pocket, as communicating both data, analysis and more is thoroughly simplified through the use of graphs. While a picture tells a …


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Intro To GeoPandas

Posted by Jack McKew on Wed 15 January 2020 in Python • Tagged with python, visualisation • 6 min read

Pandas for geospatial data

Personally whenever I am faced with a problem that involves analysing geospatial data, GeoPandas is the first tool/package I reach for. Extending on the Pandas dataframe data structure, GeoPandas brings functionality for working with points, polygons and more out of the box. This post is …


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Migrating from Wordpress to Pelican

Posted by Jack McKew on Fri 20 December 2019 in Software Development • Tagged with python • 5 min read

For some time now I have been wanting to move away from Wordpress, due to my specific case of wanting to embed custom HTML and JavaScript code snippets to enable interactive data visualisation. Furthermore my previous workflow of posts was disjointed in which I would develop the code in a …


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Making Executables Installable with Inno Setup

Posted by Jack McKew on Fri 08 November 2019 in Software Development • Tagged with python • 1 min read

Following on from last week's post on making executable GUIs with Gooey, this post will cover how to make the executables we have packaged up into installable files so our users can run them easily.

Once we have created the executable file for our GUI (which will be located in …


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Making Executable GUIs with Python, Gooey & Pyinstaller

Posted by Jack McKew on Fri 01 November 2019 in Python • Tagged with python • 4 min read

Today we will go through how to go from a python script to packaged executable with a guided user interface (GUI) for users. First off we still start by writing the scripts that we would like to share with others to be able to use, especially for users that may …


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Hands On Machine Learning Chapter 3

Posted by Jack McKew on Sat 12 October 2019 in Machine Learning • Tagged with machinelearning, ai, python • 3 min read

Chapter 3 is focusing in on classification systems. As brought up earlier, most common supervised machine learning tasks are regression (predicting values) and classification (predicting classes). This chapter goes through the 'Hello World' of classification tasks, the MNIST dataset. The MNIST dataset is a set of 70,000 images of …


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Intro to Games in Python with Pyglet

Posted by Jack McKew on Fri 04 October 2019 in Python • Tagged with python, pyglet • 3 min read

Recently, I've been researching ways that I could run a 2D simulation (and hopefully 3D) with many moving pieces and there was a desire to make it interactive as well. I stumbled through many visualisation frameworks such as:

Eventually, through the motivation of …


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